Game Freak Steps Into a New Lane
After spending a few hours with Beast of Reincarnation, I’ve got to give Game Freak real credit for stepping outside their usual comfort zone. For a studio known worldwide for Pokémon, seeing them commit to a post‑apocalyptic action RPG is a major shift. And to be clear, this wasn’t built by the core Pokémon team — Game Freak took a central management role while multiple partner studios handled the bulk of development. It’s a different kind of collaboration, and you can feel that in the final product.
A Chill Vibe With Stylish Action
The game’s atmosphere hits immediately. It blends lofi chill ambience with bursts of stylish, arcade-ish action. The opening feels simple and approachable, almost like it’s easing you into the world. But as you progress, the gameplay starts pulling influences from Sekiro, Wild Hearts, and even Stellar Blade, especially in how it moves, fights, and uses music to set tone.
This mix gives Beast of Reincarnation a unique identity — familiar enough to feel comfortable, but different enough to feel fresh.
Hair Mechanics & Combat Flow
One of the standout features is the hair mechanic. It’s not just a flashy gimmick — it’s a full traversal and combat system. You use it to swing, grapple, reposition, and strike, and it feels surprisingly fluid. It’s stylish without sacrificing practicality.
Your companion, Koo, is another highlight. He’s more than a furry sidekick — he actively helps you:
- Find items
- Locate points of interest
- Expose enemy weaknesses
- Set up finishers
Koo feels like a real partner in gameplay, not just a decorative mascot.
Exploration & Progression
The game uses an open‑zone structure rather than a full open world. Each region is dense with materials, collectibles, and upgrade paths. Leveling feels fast, progression feels rewarding, and exploration never feels empty.
It’s a good balance: structured enough to guide you, open enough to let you wander.
Storytelling Issues (So Far)
Here’s where things get shaky.
The story delivery feels awkward. The pacing is off, the way information is revealed is unclear, and the “past incidents” they keep hinting at are fuzzy to the point of being distracting. It’s not mysterious in a compelling way — it’s more like:
“I hope this eventually makes sense.”
The world is interesting, but the narrative needs sharper focus to match the gameplay’s strength.
Music & Atmosphere
I’ve been listening to the same single lofi track for three hours. It’s a good track, but a game with this atmosphere deserves a full OST. Game Freak absolutely has the budget for musical variety, and the world would benefit from more dynamic audio.
Overall Day 1 Impression
I’m having fun. The gameplay is strong, the combat feels good, the art direction is beautiful, and exploring each region is genuinely enjoyable. Playing as a swordswoman in a post‑apocalyptic setting with a wolf‑like companion is a cool setup, and the regional exploration format works.
But I do worry about longevity. If the story doesn’t sharpen and the music doesn’t expand, the game risks becoming monotonous over time.
Still, I’m intrigued. The mechanics, companion system, combat style, and overall vibe are carrying the experience right now. I’ll keep playing throughout the week and share more thoughts as the journey unfolds.
Replay livestream: https://youtube.com/live/repTwuuwUUE?feature=share

